This playstyle can be also kept when the gear is much better, and could facetank enemies, but it is just much better to not risk it, and keep kiting and dodging. The potential of maelstrom sin remains the same as before, but thanks to the stat requirement changes, early game will be quite a bit harder since you have to pump more str for gear which means less dex, which means less damage which wasnt exceptional even before.ĭuring the leveling process in normal, nightmare, and early ubers in hell, the build is very squishy, one must learn to kite and kill efficiently, before enemies can reach melee range and slap the poor assassin into an other dimension. What we gained insane single target dps from whychwind and its upgrades. We also lost pinnacle, no more insane amounts of stamina. We lost beacon, since doom is now a lvl 90 uberskill, so we lost a big chunk of movement speed. Block cap is now 50%, which can only be increased by using whychwind with its upgrade. Maelstrom's dmg was buffed by a bit, and mana cost was reduced by a huge amount. This sin utilizes Pinnacle, which means we have half defense, but it also has many other defensive layers: very easy max block because of huge dex stacking, lots of flat dmg reduction from Prismatic Cloak, lots of free physical resist from Shadow Refuge, tons of avoid from Perfect Being, and lots of movement speed from Beacon to kite and outrun bosses and enemies that get close to you. Most of the damage on maelstrom comes from the dex scaling on the skill, so dexterity is the only thing you want to stack on this build. It is a safe ranged build that can do every single uber (other than high tier dimensional labs and Samael) untwinked, sniping enemies from across the screen. I have seen many people asking for tips on how to play this buid, so here I go.
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